​Some games are meant to be played forever, but you have to know when to pull the plug, even if you haven’t finished it

For months now I have been in the thrall of Pokémon Trading Card Pocket. It’s a devilishly slick blend of card-collecting and pared-down battling that has had me obediently opening the app on my phone at least twice a day since it launched. The virtual cards are beautifully done; the rare art cards especially, with their pastoral scenes of Pokémon in their natural habitats. I have spent many hours on the battles, too, honing decks and chasing win streaks to earn myself victory emblems. I got most of my friends into it, anticipating the day when its makers at DeNa would finally enable trading so I could fill the last couple of holes in my collection.

This week, on the day that the trading went live and an expansion full of pretty new cards was introduced, I quit. I made a couple of trades for the Venosaur Ex and Machamp Ex that had evaded my grasp despite opening hundreds of packs, took a screenshot of the “collection complete” screen, and I haven’t opened it since. I’m done.

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