In this week’s newsletter: With its clamshell design and innovative touch-screen, the DS was the bridge between handheld games devices and the iPhone

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By 2004, video games were well into their adolescence. The war between Sega and Nintendo that defined the early 1990s was in the rear-view mirror – the PlayStation had knocked both of them off their perch, and Microsoft had released the Xbox. The critical and commercial hits of the day were not cartoon platformers but operatic space shooters (Halo) and anarchic crime games (Grand Theft Auto). There were lots of guns, and most games were embracing increasingly cinematic cutscenes.

Nintendo, meanwhile, had fallen into third place with its Game Cube home console – but it still owned the handheld game market with the Game Boy Advance. Everyone was expecting the next iteration in the Game Boy family. But instead, Nintendo released a strange-looking silver clamshell console that you controlled with a stylus.

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